Creating Effective Google Earth Tours

3 thoughts on “Creating Effective Google Earth Tours”

  1. Hi Tom,

    Nice work! Glad the post inspired you, btw, GoogleEarthDesign is just me, no other folks 🙂

    I think your comment about screen clutter was well made, I always turn everything off until I want it but I forget that the default view in GE has all sorts of layers showing.

    I’m not so sure I agree about the “If you create all of your placemarks as straight overhead, north-at-the-top-of-the-map locations, your tour will get very boring very quickly” idea, yes, you should use the 3D capabilities of GE when you can e.g. when looking at interesting topography (or 3D bulidings as you have done) tilt the view but apart from that, straight down views with north upwards are easiest to understand for users when moving around. I’ve read reports of viewers feeling seasick because of complex camera paths.

    Hope you find the last instalment of interest



    1. Rich,

      Thanks for the feedback. It’s been a great series, and I’m looking forward to Part 3.

      I actually meant to include a bit about the complex camera paths you mentioned and inducing motion sickness in your viewers. I guess my point was that you should put some effort into selection of placemark, angles, and views so that they engage your viewer. A little judicious motion can help (think Ken Burns.)

  2. Fascinating stuff. I tend to use the Street Views feature to do ground level tours as well. I wonder if there is a way to cause the street view images to stream one into another along a predetermined path through a city. If one really was fancy (I doubt current software would do this), a split screen with ground level on one side and bird’s eye on the other side would be cool to let people see immediate and the macro views. Way above my pay grade. 🙂

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